It's really very much like Klingon Academy (or is it the other way around?) where you spend most of your time in charge of a single ship battling a few other ships. For the most part the missions are short in nature - go kill a single ship sort of affairs - but some big, multiship missions will exercise your tactical thinking a little more. Twelve multiplayer missions and three bonus missions based on the "A Piece of the Action" episode are included as well. Best of all there's a simple mission creator that lets you set up the engagements you'd like to see. There are twelve new campaigns here along with 26 skirmish missions. If you're not into playing as the pirates, you can assume the captaincy of the ships of any of the other races - Gorn, Federation, Klingon, Romulan, Interstellar Concordium, Mirak, Hydran, or Lyran. But since the individual cartels are so far ranging, there's an eclectic mix of weapons and technology to be found on any pirate's ship. Each of the game's races has it's own form of Orion Cartel working, if not in open cooperation, at least alongside it. While no one's ever actually admitted it, it seems a safe bet that the Orion Pirates are, or at least were, a shady arm of the Orion government.įor the game, the Pirates have been divided into eight cartels, each of which resides in a separate sector of space. The so-called Orion Pirates dabble in trade all throughout the galaxy. Orion is a planet within the Federation with a rabid economic expansion policy. For the benefit of those of you who aren't conversant with all things Trek, here's the short version.
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